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Question by teal_dragon · Nov 30, 2016 at 07:38 AM · c#errorbug

got a weird error/bug

ok so i am running a basic click script that will detect a click and prevent the user from click again for about 1 second, the error/bug i am running into is that when i run my script, it says i have to wait 40 seconds. so i do so and click and then it works fine and states that the next time i can click is 42 seconds then i stop the test run, and start again expecting to have to wait 0 seconds since i restarted everything but my script starts out saying i have to wait 42 seconds. right where it left off in the last run. i am so confused why is it doing this??? how do i fix/report?? please help.

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avatar image teal_dragon · Nov 30, 2016 at 06:49 AM 0
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my script looks like this:

using UnityEngine; using System.Collections; using System.Collections.Generic;

public class Cube$$anonymous$$anager : $$anonymous$$onoBehaviour { public float ClickRate; public List Blocks;

 float NextClick = 0;
 // Use this for initialization
 void Start () 
 {
     NextClick = 0f;
     //for (int Colomb = 0; Colomb <= 9; Colomb++) 
     //{
         for (int Row = -4; Row <= 5; Row++) 
         {
             $$anonymous$$oreBlocks (Row, 10);
         }
     //}
 }
 public void $$anonymous$$oreBlocks(float X, float Y)
 {
     Instantiate (RandomBlock (), new Vector3 (X, Y, 0), Quaternion.identity);
 }
 public void RemoveBlock(GameObject Block)
 {
     print (NextClick);
     if (NextClick <= Time.time) 
     {
         print ("clicked and time");
         NextClick = Time.time + ClickRate;
         $$anonymous$$oreBlocks (Block.transform.position.x, 10);
         Destroy (Block);
     }
 }
 public GameObject RandomBlock()
 {
     return Blocks [Random.Range (0, Blocks.Count)];
 }

}

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