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2
Question by Haeder2132 · Sep 12, 2017 at 04:09 PM · c#errorbugcall

how i -10 from thing in another code

i need to -10 from thing in another code like a that

using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine;

public class Buy_H : MonoBehaviour {

 // Use this for initialization
 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {

 }
 public void BackToGame()
 {
     SceneManager.LoadScene("Main");
 }

 public void BUY_H()
 {
     if (DataManegement.datamanegement.AllCrystals < 20)
     {
         Debug.Log("ﺔﻴﻓﺎﻛ ﺮﻫﺍﻮﺟ ﻚﻳﺪﻟ ﺲﻴﻟ");
     }
     if (DataManegement.datamanegement.AllCrystals > 20)
     {
         DataManegement.datamanegement.AllCrystals - 10;
     }

 }

}

the another code *

using System.Collections; using System.Collections.Generic; using System; using System.Runtime.Serialization.Formatters.Binary; using System.IO; using UnityEngine;

public class DataManegement : MonoBehaviour {

 public static DataManegement datamanegement;


 //my variables
 public int tokensHighScore;
 public int TotalTokensCollcted;
 public int AllCrystals;

 void Awake()
 {
     Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
     datamanegement = this;
     DontDestroyOnLoad (gameObject);
 }

 public void SaveData()
 {
     BinaryFormatter binFrom = new BinaryFormatter();
     FileStream file = File.Create(Application.persistentDataPath + "gameInfo.dat");
     gameData data = new gameData();
     data.tokensHighScore = tokensHighScore;
     data.TotalTokensCollcted = TotalTokensCollcted;
     data.AllCrystals = AllCrystals;
     binFrom.Serialize(file, data);
     file.Close();
 }
 public void LoadData()
 {
     if (File.Exists(Application.persistentDataPath + "gameInfo.dat"))
     {
         BinaryFormatter binForm = new BinaryFormatter();
         FileStream file = File.Open(Application.persistentDataPath + "gameInfo.dat", FileMode.Open);
         gameData data = (gameData)binForm.Deserialize(file);
         file.Close();
         tokensHighScore = data.tokensHighScore;
         TotalTokensCollcted = data.TotalTokensCollcted;
         AllCrystals = data.AllCrystals;
     }

 }

} [Serializable] class gameData { public int tokensHighScore; public int TotalTokensCollcted; public int AllCrystals; }

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Answer by MT369MT · Sep 12, 2017 at 04:28 PM

Hi I think you did wrong the subtraction. Write this: AllCrystals -= 10 Or: AllCrystals = AllCrystals - 10

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avatar image Haeder2132 · Sep 12, 2017 at 04:50 PM 0
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not work i try

avatar image Haeder2132 · Sep 12, 2017 at 04:50 PM 0
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i am sorry you are right

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