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Question by
tomekkie2 · Nov 29, 2016 at 10:53 PM ·
assetbundlescenes
Can I restrict the Unity5.x assetbundle system to rebuild selected assets only?
I have a starting scene and tens of scenes loaded from assetbundles in my app. The scene files are labelled as assetbundles.
The build options are set to BuildAssetBundleOptions.None.
After a smallest edition on a single scene the system tends to rebuild all hundread scenes. How could I restrict it to the scene which got actually edited?
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