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Question by
BaterieCZ · Jan 31, 2017 at 06:42 PM ·
assetbundlescenessharing
Sharing downloaded assetbundle between scenes
Hi, is any solution how to share Objects from downloaded assetbundle (AudioClip in my case) between scenes without doing LoadFromCacheOrDownload on every scene?
I am now using:
public class GlobalControl : MonoBehaviour
{
public static GlobalControl Instance;
}
For share objects and variables between scenes, but when i try play AudioClip error appears:
Error: Cannot create FMOD::Sound instance for resource archive:/CAB-4e46f567ce1ef3dbaaed2afd6eb6dd9c/CAB-4e46f567ce1ef3dbaaed2afd6eb6dd9c.resource, (File not found. ) UnityEditor.DockArea:OnGUI()
Is any other method how to achieve this? How to load or download assetbundle only once on first scene?
Comment
@BaterieCZ, Have you found the solution? please post it if you have solved it.