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Question by dishant27 · Jun 02, 2018 at 08:07 PM · 3dsmax3d models3ds max3dmodel

Unable to run animation as unity unable to configure biped due to unsupported hierarchy.

alt text I'm unable to run an animation due to the issue shown in the image attached. Can anyone help me in resolving the issue?

screen-shot-2018-05-26-at-61020-pm.png (37.4 kB)
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Answer by theANMATOR2b · Jun 03, 2018 at 08:27 PM

This question has been asked and answered at least a dozen times.

Short version = In Max biped hierarchy change the default pelvis and neck settings and re-export.

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avatar image dishant27 · Jun 04, 2018 at 07:41 AM 0
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I have tried to disable the Triangle Pelvis and enable the Triangle Neck but its still not working. $$anonymous$$indly, share the link of any elaborated answer here.

avatar image theANMATOR2b dishant27 · Jun 05, 2018 at 01:24 AM 0
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$$anonymous$$ake sure these edits are done in figure mode in 3D $$anonymous$$ax.

The engine might be holding some meta data referencing the old/wrong rig configuration. Attempt a new import with the new rig into a new Unity project.

If the new rig doesn't import into a new Unity project correctly - something else is wrong, we can trouble shoot to solve.

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