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iOS: Spotlight angular falloff rendering issue
Hello,
I´m facing a rendering issue when using Light Monobehaviour ( with type set to spotlight, on Unity 2019.3, Universal Render Pipeline), see attached attached screenshots. For other platforms, the spotlight boundaries seem to nicely decay on the edges, while on iOS this does not happen. The spotlight values are exactly the same.
Does anyone know what could be causing this? Is there any related configuration setting I might be overlooking?
Thanks.
ios-render-issue.jpg
(17.0 kB)
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