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Lighting on iPhone brighter than Editor/Mac/PC
Sorry if the question is a duplicate, but I really can't find something about this problem.
I have a game project running perfectly both on Editor and iPhone, but light on iPhone is quite brighter than Editor... The directional light is currently set to 0.05, Important.
This is the game running on editor/PC/Mac:
And this is a direct screenshot of the game running on iOS:
Apart from some ugly texture glitches, why is the directional light so strong on iPhone? Every shader in my game is custom; Vertex shader SM2.0, Fragment Shader SM2.0.
$$anonymous$$y guess is that you're assigning a shader that is not supported on the iPhone and as a result its using the fallback ins$$anonymous$$d. Either that, or it's due to the quality settings being different between different build targets.