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Question by
ionelstefanuca · Nov 23, 2016 at 09:31 PM ·
androidroot motionproblem during runtimeproblemadont
Root Motion android device problem
Hello, I have a problem with animation. I have a character and I use animation from another character. Both are humanoids. The animation don't work if "Apply Root motion " is deactivated. I solve that problem by adding this line of code: public void OnAnimatorMove() { m_Animator.ApplyBuiltinRootMotion (); }
Now animation work perfectly in unity engine, but when I build for android device and I test it on my tablet, than the problem is like when I don't apply root motion. If I use Unity Remote and make debug, than animation works, the problem is after I build the game. How I can solve this problem?
Many thanks.
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