Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by figone2000 · Jan 20, 2016 at 03:43 PM · c#androidsceneloadlevelproblema

Application.LoadLevel Strange Problem

Hi guys! i've got a strange problem with Application.LoadLevel(Application.loadedLevel).... When i load the level in windows the level restart normally, but when the scene restart in android it doesn't work... beacuse all object are named Deleted Object... i don't understand... Can someone help me please? this is the code in void Update:

 bool Ricomincia_premuto = CrossPlatformInputManager.GetButton("Bottone_ricomincia");
 if (Ricomincia_premuto == true) {
        Application.LoadLevel(Application.loadedLevel);
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image incorrect · Jan 20, 2016 at 08:59 PM 0
Share

Application.LoadLevel is now obsolete. Use Scene$$anonymous$$anager.LoadScene ins$$anonymous$$d.

2 Replies

· Add your reply
  • Sort: 
avatar image
-2

Answer by figone2000 · Jan 20, 2016 at 08:14 PM

Ok, i've fixed it changing .GetButon with .GetButonUp... I tryed random and it works xD

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by LuisCRSousa · Jan 20, 2016 at 03:56 PM

Be sure you add the level you want to load in your build settings : Load the scene in the editor then in Edit->Build Settings : click on "Add Current"

Maybe you did this on WIndows Mode, but not when you change it to Android.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bonfire-Boy · Jan 20, 2016 at 04:00 PM 0
Share

But isn't loadedLevel the level that was previously loaded? How can that not be in the build?

avatar image LuisCRSousa Bonfire-Boy · Jan 20, 2016 at 04:08 PM 0
Share

You are right..

Are you using Unity 5x? You can use this new feature. Scene$$anonymous$$anager.LoadScene (Scene$$anonymous$$anager.GetActiveScene ().name);

avatar image figone2000 LuisCRSousa · Jan 20, 2016 at 04:24 PM 0
Share

in the meantime, thank you for the the reply! But i'm using Unity 5.2 and when i use Scene$$anonymous$$anager it tells me that it doesn't exist xD do you advise to update unity and retry?

Show more comments
Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Keep audio playing even though I reset the scene 5 Answers

How to load a level after 30 seconds? 3 Answers

How clean the level before loading another one? 3 Answers

My scene won't load! 1 Answer

Screen fading while changing scenes doesn't seem to work. Help ! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges