Question by
BBQ_Abdi · Aug 23, 2016 at 02:57 AM ·
navmeshnavmeshagentnavigation
Navmesh has some problems?
complex terrain baked baseoffset cause Nvamesh. not to work, unless this:
If (null! = naveMeshAgent) { A float = naveMeshAgent.baseOffset; NaveMeshAgent.baseOffset = 0; NaveMeshAgent.enabled = true; NaveMeshAgent.baseOffset = a; }
2.Navmesh find the way down, the speed is controllable, seems to be instantly set to another piece of the shorter Navemesh
Comment
Your answer
Follow this Question
Related Questions
NavMesh pathing not working 0 Answers
How do I make an animated AI enemy float but still move using NavMesh? 2 Answers
Problem with navagent killing FPS 0 Answers
Override NavMesh Max Slope? 0 Answers
Why are some objects not able to be navigation static? 1 Answer