Question by
nocoast · Sep 01, 2015 at 08:29 PM ·
navmeshnavmeshagentnavigationbaking
Override NavMesh Max Slope?
I was wondering if there was a way to override Unity's Navigation's Max Slope value?
If an avatar needs to walk on a slope steeper than 60 degrees, walk up a wall, walk on a ceiling, or circumscribe a planet the NavMesh becomes unusable.
Couldn't Unity's algorithm project the vector from the agents position to the destination position along any navmesh?
@have-you-tried-a-star @have_you_tried_a_star @Malarpuppet
Comment