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Question by buttmatrix · Nov 21, 2016 at 12:23 PM · unity 5lighting

Light. Leaking.

Light leaking has been a persistent problem with Unity 5 / Enlighten since the beginning. I am surprised this issue has not been resolved more convincingly at this point. That being said, I have encountered workarounds including light blockers, UV pack margins, lighting resolution, etc.

Can we please put an end to this, or until then, can someone please provide a clear implementation strategy to avoid this altogether?

I have attached a screenshot illustrating the problem [Note: two sided geo]alt text

capture2.png (435.3 kB)
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Answer by Akinaro · Nov 21, 2016 at 02:39 PM

For most of the time selecting option in mesh render for specific object: "cast shadow - double side" work for me. But I have that problem only with decals/sings on walls and it always work, but hard to tell if it will work the same way for this scene.

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avatar image buttmatrix · Dec 05, 2016 at 01:32 PM 0
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I ended up using some shell geometry to deal with it. I have not included that as an answer since I alluded to this solution in my question (see "light blockers")

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