When to use Forum / Answers?
Simple question, when should I use Unity Forums or Unity Answers when I have a question?
Answer by tormentoarmagedoom · Jun 20, 2018 at 02:03 PM
Good day. (This is my opinion after some years of experience, knowing what kind of users there are in each place. But is not an official answer. Go read Unity Anwers policies for that)
Unity Answers should be for asking specific questions about functions, tools, components, etc... Like:
How can I change the material of a object via script?
How can I configure a NavMeshAgent to stop in front of a door?
My Collider detection script does not work! Why?!
Or questions about compile / errors / assets problems you can't find the solution.
Basicly the day by day problems you fing when developing a game (or software) with Unity.
Unity Forums is to debate abouts how to achieve somethig, or how to get somewhere, not directly related with Unity, like..
I want to make a inventory script, where i can start?
What program is better for modeling 3D?
BYE!
Weeell, the Unity Answer Policies (FAQ and so on) are out-of-date. Unity Answers now has 2 main areas: the Help Room, and the original one (the Default space.) Help Room is fine for whatever. Those three first Qs should go in there (they're novice Qs, from someone trying to do too much at once without learning scripting or reading the Unity manual.)
The main area of UA is for Qs that will help other Unity Developers. For example, you can change many materials just fine, but not for one special type, and you made a simple test and it has the same problem, and the manual and first 2 pages of 3 different google searches don't mention it (in other words, you've done the normal things anyone would do.)