Question by
BrenoMendes · Jun 23, 2017 at 04:17 AM ·
androidinapp purchase
InApp purchase dont working
I imported unity inapp purchases and analytics assets to my project. I make one non consumable in app, I exported the product by csv file and upload it to my google play account for alpha test.
The purchase shows ok in the debug log of unity editor, but in the android device nothing happens! My code:
I'm very stressed about this problem :(
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Purchasing;
public class InAps_Manager : MonoBehaviour, IStoreListener
{
private static InAps_Manager Instance { set; get; }
private static IStoreController m_StoreController; // The Unity Purchasing system.
private static IExtensionProvider m_StoreExtensionProvider; // The store-specific Purchasing subsystems.
public static string IDPersonagem = "personagem";
public static string IDPersonagemGooglePlay = "com.bitstain.gplay.btools.personagemb.free";
void Start()
{
if (m_StoreController == null)
{
InitializePurchasing();
}
}
public void InitializePurchasing()
{
if (IsInitialized())
{
return;
}
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct(IDPersonagem, ProductType.NonConsumable);
UnityPurchasing.Initialize(this, builder);
}
private bool IsInitialized()
{
return m_StoreController != null && m_StoreExtensionProvider != null;
}
public void BuyNonConsumable()
{
BuyProductID(IDPersonagem);
}
public void BuyProductID(string productId)
{
if (IsInitialized())
{
Product product = m_StoreController.products.WithID(productId);
if (product != null && product.availableToPurchase)
{
Debug.Log(string.Format("Purchasing product asychronously: '{0}'", product.definition.id));
m_StoreController.InitiatePurchase(product);
}
else
{
Debug.Log("BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase");
}
}
else
{
Debug.Log("BuyProductID FAIL. Not initialized.");
}
}
public void RestorePurchases()
{
if (!IsInitialized())
{
Debug.Log("RestorePurchases FAIL. Not initialized.");
return;
}
if (Application.platform == RuntimePlatform.IPhonePlayer ||
Application.platform == RuntimePlatform.OSXPlayer)
{
Debug.Log("RestorePurchases started ...");
var apple = m_StoreExtensionProvider.GetExtension<IAppleExtensions>();
apple.RestoreTransactions((result) => {
Debug.Log("RestorePurchases continuing: " + result + ". If no further messages, no purchases available to restore.");
});
}
else
{
Debug.Log("RestorePurchases FAIL. Not supported on this platform. Current = " + Application.platform);
}
}
public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
{
Debug.Log("OnInitialized: PASS");
m_StoreController = controller;
m_StoreExtensionProvider = extensions;
GameObject.Find("Image").GetComponent<Image>().color = new Color(0, 255, 0, 255);
}
public void OnInitializeFailed(InitializationFailureReason error)
{
Debug.Log("OnInitializeFailed InitializationFailureReason:" + error);
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
if (String.Equals(args.purchasedProduct.definition.id, IDPersonagem, StringComparison.Ordinal))
{
Debug.Log(string.Format("ProcessPurchase: PASS. Product: '{0}'", args.purchasedProduct.definition.id));
}
return PurchaseProcessingResult.Complete;
}
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
{
Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason));
}
}
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