New Unity In-App Purchase integration problem (Android)
Hello there! Im trying to integrating new Unity inapp serivice and got the next problem:
I created project on google play (now it is only in Alpha-testing with no-publishing) and i created in-app content for purchasing. In unity editor all works well, but when im trying run its on device got next:
Unavailable product coins500 -**.coins500 OnInitializeFailed InitializationFailureReason:NoProductsAvailable
Google play API key inserted in Code by builder.setPublicKey() and in unity analytics dashboard The app have permission on BILLING
Why i cant get the product from the GP?
Edit: Just finded this topic: http://docs.unity3d.com/Manual/UnityIAPGooglePlay.html Now im trying to publish my application and test IAP again. Possibly problem in this.
Edit2: Publishing my app dont help me with my question. Any solutions? Still see my products are unaviable. OnInitializeFailed InitializationFailureReason:NoProductsAvailable
Important to know: OpenIAB working well on this project Problem in UnityInApp
Thanks for the link, I was searching for a way to implement IAP but strangely most the answers were old, before the release of unity 5
I have the same problem... there's no where in the doc that they speak about putting the public key in the script.
They need to fix their document fast
Answer by hammad-zahid · Oct 08, 2016 at 04:45 AM
have you find the the answer? please post here as well.
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