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Question by John-B · Nov 15, 2016 at 08:26 PM · particle systemwarningtemporary

Warning on Setting Particle System Variable

I'm getting the following warning:

BCW0006: WARNING: Assignment to temporary.

On this code:

 var gSteam: ParticleSystem; 
 gSteam.emission.rate.constant = 6;

Why would setting a particle system's emission variable be flagged as a temporary assignment?

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Answer by Landern · Nov 15, 2016 at 08:31 PM

The constant property/field of rate is actually a struct of type MinMaxCurve named constant. Structs are copies and need to be set by passing a new struct, it is not a reference like classes offer you to keep it simplistic. Vector3 is also a struct but Unity while building the code out does the heavy lifting behind the curtains for you with unityscript/javascript, whereas with c# you have to fullly create a new Vector3 to set say the position of a GameObject. My suggestion is to pass the struct copy into a MinMaxCurve variable, change the constant field and apply it to the constant value.

 var gSteam: ParticleSystem; 
 
 var tempMMC: MinMaxCurve = gSteam.emission.rate.constant;
 tempMMC.constant = 6;
 gStream.emission.rate.constant = tempMMC;

if you don't care about what the other values are you can just pass a new MinMaxCurve and the first parameter is the constant.

  gSteam.emission.rate.constant = new MinMaxCurve(6);

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avatar image John-B · Nov 16, 2016 at 12:14 AM 0
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@Landern Thanks, I get what you're saying. But those examples don't work. $$anonymous$$in$$anonymous$$axCurve is not a valid type. The second example says it's an unknown identifier. Changing it to new ParticleSystem.$$anonymous$$in$$anonymous$$axCurve(6) works, but that can't be assigned to the constant variable.

The only thing I could get to work was gS$$anonymous$$m.$$anonymous$$in$$anonymous$$axCurve(6); I didn't realize I could set it this way, also the other variables too if necessary.

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