checking which objects are within area on screen
i may have thousands of gameobjects and user can do RTS style box selection. Looping thru thousands of gameobjects to detect if theyre within area is not the best thing, imo. Is there a better way to do this?
If user selects 3 gameobjects, check that area and then get the 3 gameobjects, not loop thru thousands of props to find the 3 gameobjects.
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