Question by
dvdalimi · Apr 24, 2018 at 09:51 PM ·
c#cameraqualitysettings
Received an error: RenderTexture's anti-aliasing changed from 2 to 1 due hardware limitations.
I am currently using the Mixed Reality Toolkit in Unity 2017.4 and I am getting a strange error where all my game objects are showing up in the SceneView but not the GameView. Anti-aliasing is disabled on all quality settings. I am running a Celeron Processor with support for Direct X 10.
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