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               Question by 
               AutoSky · Nov 15, 2016 at 08:46 AM · 
                scene-loadingload scenegame object  
              
 
              Wierd problem when reloading scene, public gameobject does not get assigned...
I have "master game controller" where i assign the player as a public gameobject and everything workes fine, but when the player dies and presses the "play again" button (runs : SceneManager.LoadScene(0, LoadSceneMode.Single); ).
The pubic gameobject does not gets set and leaves empty and that creates all kinds of problems and errors.... what im i missing?
When i start the game normaly 
And after i have pressed the play again button 
 
                 
                start.png 
                (11.2 kB) 
               
 
                
                 
                playagainbtnpress.png 
                (10.5 kB) 
               
 
              
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                