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Question by TheSaviour · Oct 04, 2016 at 09:31 AM · scene-loadingload scenesave file

Is there a way to retrieve a previously saved scene?

I made some changes to some of the material shaders and then saved it. Now I'm starting to regret these changes but I don't exactly remember which shader I used before. So, is there a way to retrieve a previously saved scene?

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Answer by tanoshimi · Oct 04, 2016 at 09:46 AM

Yes - using source control.

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avatar image TheSaviour · Oct 08, 2016 at 11:07 AM 0
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If I start using source control now, will I be able to recover an overwritten scene from a week ago?

avatar image tanoshimi TheSaviour · Oct 08, 2016 at 01:07 PM 0
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Not this time, but start using it now to prevent this problem happening again in the future.

$$anonymous$$aterials are project assets, incidentally, so recovering an old copy of the scene won't help. What you need is an old copy of the .mat file saved in your /assets directory. Do you have a backup of that?

avatar image TheSaviour tanoshimi · Oct 10, 2016 at 06:47 PM 0
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Actually I deleted the material. However, I did have have the entire project saved in Google Drive right from the start. $$anonymous$$aybe I can recover it from there.

Btw, can you please answer my question: http://answers.unity3d.com/questions/1253685/what-happens-if-i-create-a-skybox-using-a-material.html

avatar image AurimasBlazulionis · Oct 08, 2016 at 11:39 AM 0
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No, not really. that is why you should use source control. It allows to revert back the changes. For now, you could try switching shaders and see which shader looks correct.

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Answer by Teaky · Oct 19, 2018 at 07:43 PM

You could check the Temp folder and look for a folder called _Backupscenes, my understanding is that this is a backup that is created each time the play button has been pushed. I found this useful after I had accidentally saved over a completed scene that I had been working on for four days with an empty scene. I found a file named 0.backup in the folder and changed the .backup to .unity and was amazed to see my scene.

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