Do I need to select texture when use Normalmap?
Does unity have a shader which has only normalmap?
There is a cube which has 2 materials. I want to separate Color one(Diffuse IBL) from Normalmap one(Bumped Diffuse IBL?) because their mapping size are different. So I wanna separate but I don't wanna select texture of Diffuse Color.
I want to use the only divided a Shader "Duffuse Color" and "Normalmap".
My apology for the broken English.
Comment
Answer by Jessespike · Jul 20, 2016 at 06:47 PM
Did you try any of the "Bumped" shaders?
"Legacy Shaders/Bumped Diffuse"
"Mobile/Bumped Diffuse"