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Question by _nana · Jul 20, 2016 at 02:00 AM · shadersnormalmapbumpmap

Do I need to select texture when use Normalmap?

Does unity have a shader which has only normalmap?

There is a cube which has 2 materials. I want to separate Color one(Diffuse IBL) from Normalmap one(Bumped Diffuse IBL?) because their mapping size are different. So I wanna separate but I don't wanna select texture of Diffuse Color.

I want to use the only divided a Shader "Duffuse Color" and "Normalmap".

My apology for the broken English.

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Answer by Jessespike · Jul 20, 2016 at 06:47 PM

Did you try any of the "Bumped" shaders?

  • "Legacy Shaders/Bumped Diffuse"

  • "Mobile/Bumped Diffuse"

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