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Question by aprats · Nov 12, 2016 at 02:53 PM · unity 5fbxblender-exporting

Export blender to Unity5. Rotation and scale problems.

Hello!

I have problems when exporting models from Blender to Unity5. Each time I want to export some object the rotation of the X axis in Unity appears in 89.xxx when in blender everything is 0. I export to FBX.

In blender I also have the scale to 1 and in unity the object appears in 100.

How can I solve these errors?

I know there is a solution created by the community, but is there any official way to solve it?

Thank you!

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avatar image Namey5 · Nov 14, 2016 at 06:36 AM 1
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There is an addon you can get for blender that fixes this for you;

https://forum.unity3d.com/threads/blender-unity-rotation-fix.181870/

Not sure what you mean by 'official'. It's just the way the two programs are made; they use separate units, axis, etc.

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Answer by kishimoto · Feb 21, 2017 at 07:25 PM

For people who are reading this and not using any add-on/plugin, hopefully the steps below will help:

Blender 2.78a to Unity 5.5.1f export process:

  1. The object must be rotated X=90.

  2. If you already created your model, enter Edit Mode and rotate everything X=-90 (so your model looks correct).

  3. Menu: File | Export | FBX (.fbx)

  4. Disable the button next to the "Scale" field (the button that says "Scale all data according to current Blender size (...) Python: EXPORT_SCENE_OT_fbx.apply_unit_scale").

  5. Forward: -Z Forward, Up: Y Up.

  6. (optional) Tick "Selected Objects" and activate only "Mesh" button.

  7. Export!

This is what I use for static meshes.

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