Humanoid animation export bugged, crazy
Hi, I have a problem with humanoid animation. So first, i made a humanoid with MakeHuman and export it as a .dae Then i've done a little animation for testing with blender, when he's doing Something like that:
Then, i've exported this animation as another .dae. I have rigged the original model ad a humanoid, bones are okay, everything seems to be okay. Then, i have my .dae with the little animation. I marked it as a humanoid, i put the avatar definition from the original model, but my animation went crazy.
And furthermore, my animation went from 90 frames in blender to 110 frames in unity :/ Can someone help me? Thanks for your help :D
Answer by 3T3A · Nov 11, 2016 at 08:49 PM
Ok, i found the solution quickly after posting this x) I said earlier that i had 2 model:
One from MakeHuman without animation
One from Blender with animation
Even if i didn't change the size of the model, there is a difference of size between these 2 model for some reason. So the best way to fis this is to import the model without animation in blender and export it another time without animation. Now you just use this model, and not the model from MakeHuman.