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Question by OrbitGames · May 15, 2014 at 05:53 PM · touchonguitouchphase

TouchPhase.Began triggering twice

I have a bool function called by OnGUI, returning true if you are pressing a certain region on the screen and touch.phase == TouchPhase.Began. However, it returns true two times for each touch.

I guess this is caused by the OnGUI method being triggered more frequently than the Update function.

Is there a simple way to fix / work around the problem?

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Answer by Jeff-Kesselman · May 15, 2014 at 06:13 PM

OnGUI gets called numerous times, once for each event this frame. You need to check the event it is currently processing.

https://docs.unity3d.com/Documentation/ScriptReference/Event.html

But consider doing Input processing in Update, not OnGUI. Just set some variables and render in OnGUI based on them.

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