Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sethi-sahil27 · Sep 18, 2016 at 02:38 PM · touchtouchphasetouch screen

Detect Long Press and single tap to make higher jumps

hi, i'm currently making a 2D endless runner, when the player taps on the screen once the object should jump a certain height say x, if the player long presses on the screen the object should jump again with a height say y (where y > x). this the code that i'm using , but it does'nt work for me.

         Player.velocity = new Vector2 (PlayerVelx * Time.deltaTime,Player.velocity.y);
 
         isGrounded = Physics2D.IsTouchingLayers (PlayerCollider,Ground);
 
 
         if (Input.touchCount > 0) 
 
         {
 
         if (Input.GetTouch(0).phase == TouchPhase.Began) 
 
             { 
                 if (isGrounded) 
                 {
                     Press.text = "Short Jump "; 
                     Player.velocity = new Vector2 (Player.velocity.x, PlayerVely * Time.deltaTime);
                 }
             }
 
         if (Input.GetTouch(0).phase == TouchPhase.Stationary ) 
 
             { 
                 if (isGrounded) 
                 {
                     Press.text = "Long Jump "; 
                     Player.velocity = new Vector2 (Player.velocity.x, PlayerVelyLong * Time.deltaTime);
                 }
             }
 
 
         }


Any help would be appreciated. thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

TouchPhase doesn't end when player swipes off screen 1 Answer

If using a touch screen computer, is it possible to test touch functions without using Unity Remote 0 Answers

Short question: If my app runs without any problems on Android, should it run without any problems on iOS? 1 Answer

Taps are not detected on mobile 1 Answer

How to get intermediate swipe positions? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges