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Question by qJake · Mar 23, 2010 at 06:23 AM · editorinputcontrollerxbox

Gamepads/Controllers and the Unity Editor

Quick, easy question (I hope): I have an Xbox360 controller hooked up to my PC, and Windows recognizes it as a "gamepad". Can I create a game for the PC, specifically catered to controller-based input? What I mean is, does Unity allow me to create inputs specifically for gamepads (things like directional X/Y movement with the joysticks, trigger input axes, and controller rumble/vibration)?

If the answer is no... (follow-up question!) When Unity 3 comes out, it will support the Xbox360, so does that mean we'll probably see better controller input support at that time?

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Answer by karl_ · Mar 23, 2010 at 09:45 PM

http://forum.unity3d.com/viewtopic.php?t=5563

Great forum thread on 360 controllers. It varies based on what series of controller you have, but you should be able to figure out which configuration works for you.

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avatar image qJake · Mar 24, 2010 at 02:19 AM 0
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Ah, this is a very useful forum post (though it could use a bit of organization). Thanks for this.

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Answer by Eric5h5 · Mar 23, 2010 at 06:27 AM

Yes, set up appropriate axes and buttons for the gamepad in Unity's input manager. There is no vibration support, but you can use all axes/buttons that are reported by your OS's USB stack.

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avatar image qJake · Mar 23, 2010 at 06:45 AM 0
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Can you give some examples of what I would type in the Input $$anonymous$$anager that would correspond to various buttons (or where I could find this information?)

avatar image Eric5h5 · Mar 23, 2010 at 07:01 AM 0
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Click on the help icon in the input manager (joystick = gamepad).

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