Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by Steeve · Dec 08, 2010 at 06:49 PM · textureimportmacslow

How come texturetool is so slow?

How come importing 7.7Mb of 1024x1024 TIFF or PNG takes 1 hour on a 1 year old iMac?

I look at the process and it takes 665Mb of memory and 100% processor for 10 seconds to work a single image.

And how come when you want to compile the game for iPhone it starts over and re-import everything...?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by CRB @ Games Cafe · Nov 02, 2012 at 07:41 PM

I feel okay with bumping this after a month since that necro brought it back after 8 ...

Having what appears to be the same issue with a PC project we're trying to get working on iOS. Unity likes to reimport the assets and that takes something like 4 to 6 hours, during which production obviously grinds to a screaming halt. It's a big project, granted, but that same full project import takes maybe 5 or 10 minutes on Windows. Sadly, I'm not seeing that many people with the problem so it's been very hard to research a solution.

Anyone got any tips on how this could be improved? I would greatly appreciate it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by azzogat · Dec 09, 2010 at 09:55 AM

Just tested this now so I can reply without fear of being wrong:

  1. How come importing 7.7Mb of 1024x1024 TIFF or PNG takes 1 hour on a 1 year old iMac?

It doesn't or actually, it shouldn't really. Importing a similarly sized file takes less than 20 seconds on my Mac. Something wrong with your mac maybe ?

  1. And how come when you want to compile the game for iPhone it starts over and re-import everything...?

From what I can tell, it doesn't. It just looks for and re-compiles the scripts and adds and builds the scenes.

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Statement · Dec 09, 2010 at 10:32 AM 0
Share

He said it takes 10 seconds to work a single image. I think the 1 hour is an exaggregation.

avatar image Steeve · Dec 09, 2010 at 04:48 PM 0
Share

Ok, i've got 1 character with 4 differents anims on 8 different angles.

That makes around 480 files.

On PC it works super fine. Takes around 20-30 seconds to "import". I simply copy the files on the $$anonymous$$ac start unity and open the project. It runs each single image for 10-15 seconds each. (So yes it takes around 80 $$anonymous$$utes to import).

When i do "build and run" for iPad, it starts by assessing wich files needs to be re-imported and restart for every files... (another 80$$anonymous$$utes)

I have a i$$anonymous$$ac with a core 2 Duo / 2gb and $$anonymous$$acOS X 10.6.5

What is wrong then? Thanks for your help

avatar image PIBM · Dec 09, 2010 at 09:44 PM 0
Share

I'm suffering from the same faith on my mac, but I have much more files too. Actually, I also have problemes with windows; building an asset bundle will crash unity with an out of memory warning for solely 50$$anonymous$$B of files (1500 files, 30kb each, 1024x1024 transparent pngs), which based on other test, should yield a simple 10$$anonymous$$B unity3d file.

Any idea ?

avatar image azzogat · Dec 10, 2010 at 04:16 PM 0
Share

@Statement: He actually said 1 hour the first time around. Probably a mix-up.

@Steeve: I've noticed that importing textures is somewhat slower compared to windows. I think it's due to the fact that it compresses them to PVRTC by default.

Haven't noticed any significant difference in build time between the two OS'es.

@PIB$$anonymous$$: I have no ideea, sorry.

avatar image franky303 · Sep 30, 2012 at 10:35 PM 0
Share

I'm working with unity 3.5.x on OSX and the texture import is incredibly (!) slow! i'm importing PNG or JPG textures, and as soon as they're set to "compressed" the import takes looong. for example i'm importing 16 textures, 4096x4096 pixels each, and it takes several $$anonymous$$utes on $$anonymous$$acBook Pro i7 with 16 GB ram! As soon as i'm switching platform from iOS to Windows or OSX, it again will take looong and re-import the assets. This is REALLY annoying.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Project moved from Mac to PC: different colors 2 Answers

Import cubeMaps as a single DDS file 3 Answers

Imported assets and textures 1 Answer

How to keep texture resolution from blender? 1 Answer

How can I set texture import properties at runtime? Must work in Web Player. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges