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How to keep texture resolution from blender?
I have this problem where if I export a blender file fbx to unity and drag the uv texture onto it it is alot more blurry than in blender... It seems to me the problem is that I made a lot bigger texture for the uv then the exported uv gave me... Blender Version: 2.65.
Answer by clunk47 · Dec 15, 2012 at 03:40 AM
Click on the UV map or texture in the project folder in Unity and you will get options for it in the inspector. Set the resolution to 1024, 2048, or 4096, then instead of compressed, set to TRUECOLOR.
You will also have the option to increase the aniso level, change filter from point, biliner, or trilinear, etc...
Take note this will affect performance, so try to tweak it to look just right without using too much memory :)
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