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Why is my backtrack's volume getting lower?
Im developing a 2D spaceshooter in Unity.
Ive created an AudioListener on my player (flying spaceship) so that I can hear the sounds of passing projectiles and so on. (camera`s listener is removed)
My player also has an AudioSoucre component for music. But when other sounds are played near the music_AudioSource the backtrack gets quieter. It gets louder after a while when no audio is played near my player.
Ive tried to bypass all effects on that backtrack source and imported the music as 2D. The volume itself stays constant (in the inspector), but it keeps doing that.
Any Ideas?
I have the same thing happening. Did you ever find a solution?
No sorry, didnt find a real solution yet. $$anonymous$$y workaround was to use different soundfiles. I had the feeling that especially crunchy explosions affected the volume of my backtrack even stronger, so I edited them.