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Question by oliver_ · Nov 30, 2010 at 04:10 AM · audiosoundmusic

How do i add/import sound effects and/or music into my game?

Simply as the question says: "How do i add/import sound effects and/or music into my game?"

Please help if you can.

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avatar image Nicolaj Schweitz · Dec 01, 2010 at 02:04 PM 0
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I have removed your side question "Does anyone know any free download music making software, and where to get it from?" because we want one (1) question per thread. Please ask the question again or search for it as it probably already has been answered.

avatar image BerggreenDK · Dec 04, 2010 at 02:29 AM 0
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and the other question sounds like a "Google task". Search for "Free music making software".

avatar image Zebrakiller · Aug 03, 2014 at 07:37 PM 0
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I know this is from 4 years ago, but just in case some one comes across it, such as I did, here is a good place to get royalty free audio. All they ask if that you give them credit for their work. CLIC$$anonymous$$

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Answer by MC HALO · Nov 30, 2010 at 04:21 AM

Open unity resize the window so make sure you can see your desktop in the back. Open the folder which contains the music and drag it in to unitys "Project" area. You can only get MP3 2 work :)

sorry i don't know any good music makers :)

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avatar image BinaryCaveman · Nov 30, 2010 at 04:36 AM 0
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Formats other than just $$anonymous$$P3 work, such as WAV, OGG, etc.

avatar image MC HALO · Nov 30, 2010 at 04:45 AM 0
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Oh yea i forgot about OGG But im not sure on WAW :)

avatar image BerggreenDK · Dec 04, 2010 at 02:30 AM 0
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adding $$anonymous$$P3 will automatically convert it into correct format. Just import assets.

avatar image MC HALO · Dec 04, 2010 at 03:02 AM 0
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yea i know that but will it convert wav files because $$anonymous$$es don't like to work

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Answer by BinaryCaveman · Nov 30, 2010 at 04:37 AM

To add sound clips into your game, either right-click in the Project tab and click Import New Asset..., or manually drag the file into your project's Asset/ folder.

As for free music making software, I would recommend Audacity, a free open-source audio editor.

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Answer by Nicolaj Schweitz · Dec 01, 2010 at 02:13 PM

The manual explains this in greater detail than what is feasible here and will always show what is currently supported.

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Answer by Mike Ledwards · Dec 04, 2010 at 01:46 AM

if you mean in terms of in-game fx, i always add an audio source to an empty game object, save it as a prefab and you got a sound emitter.

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Answer by George_Brellas · Nov 20, 2012 at 09:53 PM

MP3 Format doesn't work for me,only .wav.

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