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How to hide a started/full server
Hi all,
I've been messing around quite a time with a multiplayer game, yet one thing still bothers me. I have a lobby system where players can find eachother and start as soon as the lobby is to their desire. Now I would like the servers that have started to stop being found when other clients try to join/find servers. Just putting the Network.maxConnections is an option but just not fancy enough.
Thanks in advance
Are you using Unity's $$anonymous$$asterServer to Register servers? Are you using a P2P topology? I think you have the option with $$anonymous$$asterServer to Unregister a host. Is that what you're after?
Thanks for the quick reply! Im currently using the $$anonymous$$asterServers. If i unregister a host does that not impact the already connected players?
Looking at the docs, there isnt much information about that specific function, but from what I can see, it simply stops the server from showing up on the master server, it will still be online, just invisible for any more players to join through the master server.
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