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Seperate server - client
Hey everyone,
Im going to make a Multiplayer game and read the network tutorials here:http://unity3d.com/support/documentation/Components/Network%20Reference%20Guide.html
But I think theres not described how to create a seperate server, so not that a client is the server and client at the same time, but a central server where all clients have to connect to and synchronizes the states. I think I need a seperated program for that or how that is going to be?
Hope someone can help me, thanks :)
Answer by CC Inc · Apr 08, 2012 at 12:20 AM
To do that, you will need to use a third party solution, such as Electroserver, Photon, or SmartFoxServer.
Answer by ExTheSea · Apr 08, 2012 at 10:48 PM
i hope these two links help you.
http://unity3d.com/support/documentation/ScriptReference/MasterServer-dedicatedServer.html
http://answers.unity3d.com/questions/16882/standalonededicated-console-server.html
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