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Question by eqpmusic · Oct 09, 2017 at 10:29 AM · musicparameterssoundsfmod

Abrupt parameter change with fmod integration

Hey Everyone, I have been trying to implement my music into unity using FMOD. My goal was for an intensity parameter in FMOD to change every time i go into a different area (Which worked but not as I intended). The problem is- it changes like a cut instead of changing gradually which defeats the purpose of the automation I used in FMOD.

Is there any way to tell Unity to change the parameter in a way that would include the Fade In Automation I wrote in FMOD?

Thank you all!

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avatar image eqpmusic · Oct 09, 2017 at 01:33 PM 0
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I've now heard the only way to make that happen is to write a script. is there a script running around the web that I could use? (Being a composer and not a programmer)

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