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Question by PeKenaLarVa · Oct 23, 2016 at 12:18 AM · audioprogrammingmusicfmod

How do you link FMOD Event parameters to specific in-game events in Unity?

Hi, I’ve made an interactive musical structure in FMOD for a short score I’ve wrote for a VR horror minigame. It has several parameters that dictate when it should do a transition to a new section. I recorded this video so you can understand better how I’m building everything:

FMOD INTERACTIVE MUSIC STRUCTURE EXAMPLE VIDEO

As you can see, I’ve basically created a parameter for each in-game event that leads to a new music loop. Aditionaly there’s a parameter that changes the music based in how close is an enemy to the player. How should we connect each parameter to their specific in-game event? All I got inside the Studio Event Emitter in Unity is this alt text Studio Event Emitter and I don’t see any way to assign each Event parameter independently. I suppose we need to code something, but I’m not the programmer. As for the programmer, he never worked with FMOD before, so we need some guidance. We’re a rookie team and we’re still learning how to use some tools. Thanks in advance.

studio-event-emitter.png (26.5 kB)
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