- Home /
Blender to Unity rig : Distend arm
I have rigged a model in blender with meta-rig which seems ok (her upper-arms in T pose in blender are ok)
But in Unity the upper-arm shoulder looks distend and the muscle are in bulk (.blend and .fbx file give me the same result):
When i play with vertex group weight it doesn't change that much in Unity.
Any suggestion to save that poor model from contortion?
Answer by termway · Jun 27, 2014 at 02:45 PM
Problem solved. There were two separated problems. Distend arm problem came from a bad skinning (at least for Unity). Muscle problem came from useless stuff in blender file (meta-rig, WGT objects and some DEF objects)
Your answer
Follow this Question
Related Questions
Cinema 4d files - animations in separate files 0 Answers
Why is a rigged .fbx character not showing up in the import 'Animations' tab? 1 Answer
How do i import a blender armature and mesh into unity 3.5? 0 Answers
Blender Animation Editing 0 Answers
Problems Importing Rigged Model from Blender to Unity 2 Answers