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This question was closed Dec 14, 2016 at 06:04 AM by weitay for the following reason:

Fixed in later version of Unity

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Question by weitay · Oct 28, 2016 at 07:39 AM · navmeshagentnavigationobstacle

NavMeshAgent.velocity does not work with carved obstacle

Hi,

I have a player who is a navmesh agent who is controlled by the keyboard. The following script is for the player

 public class Player : MonoBehaviour {
 
     NavMeshAgent myNavMeshAgent;
 
     void Awake()
     {
         myNavMeshAgent = GetComponent<NavMeshAgent>();
     }
   
     void FixedUpdate()
     {
         float v = Input.GetAxisRaw("Vertical");
         float h = Input.GetAxisRaw("Horizontal");
 
         Vector3 walkVector;
         float walkSpeed = 6f;
         //Move position
         walkVector = new Vector3(h, 0f, v);
         walkVector =  walkVector.normalized * walkSpeed;
         myNavMeshAgent.velocity = walkVector;
 
     }
 }

This works fine but the moment I add a NavMesh Obstacle with carve set to true the player refuses to move! At first I thought it was because the player also has a rigidbody but when I removed that it still dosen't move!

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