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Question by matthewse19 · Nov 06, 2015 at 01:44 PM · navmeshagentnavigationobstacle

Make a Navmeshagent an obstacle

So I've made a simple NavMeshAgent that follows the player, and then I repeatedly instantiate the same NavMeshAgent. The problem is I need to make the NavMeshAgents consider the other NavMeshAgents as obstacles. When I do attach an obstacle component to a NavMeshAgent it just freaks out and teleports around.

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Answer by graciasluigi · Nov 06, 2015 at 03:05 PM

This can cause bugs, you are probably getting some warnings about this, right? Try messing around with NavMeshAgent.avoidancePriority

http://docs.unity3d.com/ScriptReference/NavMeshAgent-avoidancePriority.html

http://forum.unity3d.com/threads/navmeshagents-not-avoiding-one-another-obstacleavoidancetype-bug.146381/

Another option, would be to make this avoidance behavior by yourself.

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