- Home /
How to update keyframes to reflect prefab changes?
Hi, I made a prefab of sprites using Sorting Layers and some problems arose later on while deep into animating. So I went back to the prefab and changed the Z position of the sprites and have a good layout. However, now when I go to the animations, the animations take over with the older value. Is there a way to get a set of keyframes to snap to the prefab's values?
Thanks!
Luckily I figured out since it's 2d I can remove all z-transforms from the Dopesheet and manually Revert back to Prefab for each sprite. A pain but it worked.
Your answer
Follow this Question
Related Questions
2D Roguelike Renaming Animations 3 Answers
2D Animation does not start 1 Answer
Sprite-based animation not loading with Animation component 0 Answers
2D Network Animations 0 Answers
Problem with 2D animation extreme slowdown (Unity 5) 0 Answers