Unity Reload Scene - References missing / objects inactive upon reload
When playing the active scene, all the references are linked through inspector like the game manager
However, when reaching a simple game over and pressed the restart button, all the references (like the game manager) are missing despite that all of the objects are tucked away under the same scene I am reloading.
I remember encountering a similar question about references, but the answer seems to be unclear except for DoNoDestroyOnLoad, which is not what I want to do. nor does it solve the problem of missing references. Is there any way that I can reload the level EXACTLY like the first time? Without having to use a lot of "DoNotDestroyOnLoad".
Link to similar question without clear answer. http://answers.unity3d.com/questions/1373722/keeping-reference-after-scene-reload.html
I was looking for an answer to the same problem. It should be very easy but apparently is not...
Hy @$$anonymous$$rJBRPG ,
Did you find an answer to your problem because I have the same one
If you can share your solution, it's very nice