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Question by Locojoetive · Sep 30, 2019 at 05:48 PM · scene-loadingdontdestroyonloadinput.getkey

Input.GetKeyDown fires twice before and after SceneManager.LoadScene

Hello unity community,

I am loading a scene by using GetKeyDown from a gameobject that is not destroyed in this process. The wierd thing is, GetKeyDown seems to be true twice. Once while loading the scene and a second time after loaded, although I keep the button being pressed.
Do you know why this is happening?

In my button handling I do this

confirm = Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.Return);

And my Stage Manager does something like this:

if (button.confirm) {
if (onTitle) {
button.confirm = false;
SceneManager.LoadScene(game + "controls");
} else if (onControls) {
currentStage = 1;
currentCheckPoint = 0;
SceneManager.LoadScene(game + "stage" + currentStage + "
" + currentCheckPoint);
}
}

Sorry for the bad mark down! I will fix it soon

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