how Unity ads impression count works?
Hello! I'm just really new to Unity Ads and this will be my first release implementing it. To prepare for release, I unchecked "enable test mode" and built my app and played it on my iphone. after unchecking test mode for ads, I started to see real ads. I think I watched around 20 ads while I was testing my build, but they weren't counted as 'impressions' in my unity ads account. I know my views for test purposes are not valid and shouldn't be counted, but I just want to know if I implemented the ads properly so that the impressions will be counted when I actually release the app. Maybe there a special algorithm within unity services that disables counts before release?
Have you got any solution for that? The same is happening to me.
Answer by ShantuApps · Nov 27, 2018 at 09:50 AM
Dont do that and Stop asking this kind of questions, please
First release, with proper ids and wait 1 day, then ask
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