How can I resize an image with drag-and-drop?
Before attempting to post this question here, I have spent the past day trying to create a method of resizing an image for my virtual "OS" desktop. The end goal was for me to have resizable windows, but I have seemingly exhausted every possible option that I could think of.
At this point I have a square image with colliders around the outer edges, but I can't seem to figure out how to properly tell if they are being clicked, let alone dragged.
If anyone has any ideas, I would be very grateful. I try to not ask questions on here if I don't have to, as I don't want to clog it up, but I have legitimately no idea how to proceed.
Your answer
Follow this Question
Related Questions
Compound custom inspectors for sub classes 1 Answer
Playing soundFX in UI,Play soundFX on Interface 0 Answers
Resizing a scroll view content, according to drag’n’drop children 0 Answers
How to change UI Image color based on speed 1 Answer
How do I gradually change a UI element's size over time during runtime? 1 Answer