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"Run In Background" while capturing joystick input events
Is it possible to capture input (like joystick movement) while the unity player does not have focus? (on windows)
I have "Run in Background" as well as "Capture Single Screen" checked.
Currently the joystick events are being ignored once the unity3d application looses focus--even if it is still visible and still rendering.
Answer by Clement_Shimizu · Apr 11, 2012 at 08:24 PM
I got this working by creating a service that runs in the background and forwards the joystick events to unity3D over a local network connection.
Clement
Answer by jeanf_le · Dec 05, 2019 at 03:58 PM
Could you share how you made your service ? or the service itself?,Could you share how you made this service?
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