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Oculus Dk2 Bloom and Renderscale
Hi,
i have to issues when building my project in Unity 5.3.2 using Oculus DK2.
The bloom effect is not working for the Oculus ( is disabled as per documents) but he Bloom Optimised can be added. When added the Oculus screen gets black. Is there a work around to get objects glow like the Leap motion Orion demo?
The Oculus Demo in the configuration panel is much sharper than my project when i test it on the editor. I used renderscale script but it is not gerring sharper. Does anyone know if i build the project it will get better? My GPU is NVIDIA GTX 970.
Thanks in advance.
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