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Making layers ignore Image Effect
Good day fellow dev's I have my brain in maximum overdrive at the moment, the situation is this: I got a camera that has Edge Detect image effect on it and it is great, but there is one specific gorup of objects that absolutely doe's not need the edge detection on them, so i made a new camera, that will only render that set of objects. It works as intended just if the render depth is higher than the image effect camera it renders on top of everything, if lower, it renders behind all the geometry (Ground, walls, buildings) and is not seen, is there a way to make a object ignore image effects? the game is a FPS, so the camera is never static looking at one direction. To simplify A(Edge detect Image Effect) B (Object that needs to not have edge detect) C->(Camera look direction)
Example: C-> A(Wall with a window) B A(Background stuff, buildings, trees etc) Is there a way to either block view on the object camera, or a specific shader that ignores the edge detect?
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