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Question by AerialSnack · Oct 08, 2015 at 12:31 PM · unity 5scripting beginnerscriptingbasicsscene-loading

Changing scenes without a new script?

Is there a way to to change the scene without having to write a new script for each one? When you change scene you would normally use

 Application.LoadLevel("levelname")

However, this requires you to change the script for each and every level. Let's say you wanted to have 50 levels, and you wanted to go through them one-by-one, never going back to a previous level. Is there a way you could make an order for them, and say once you complete a level, go to the next one in the list?

Thanks!

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Answer by meat5000 · Oct 08, 2015 at 12:29 PM

How about

http://docs.unity3d.com/ScriptReference/Application-loadedLevel.html

 Application.LoadLevel(Application.loadedLevel + 1);

Just load by index, not name.

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avatar image AerialSnack · Oct 08, 2015 at 12:40 PM 0
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That's just about what I was thinking of, but I thought it wouldn't work like that. Thanks!

avatar image meat5000 ♦ AerialSnack · Oct 08, 2015 at 02:31 PM 0
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You can either use level name or index (which is found when you add a scene to build menu).

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