Question by
Whightr001 · Oct 19, 2016 at 03:21 PM ·
3dsmax3d modelsuv mapping
Pulling meshes out of unity
I am using the tree builder that comes with unity. I am trying to get the base mesh out of unity into 3DS so that I can build my own textures based off the UVs. Is pulling the base mesh out even possible?
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