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Question by
SquigglyPig · Oct 18, 2016 at 05:14 AM ·
unity 5textureterrain
Terrain texture stretching
I'm a very new Unity user, and I noticed a problem. When I paint on my terrain, the texture I'm using stretches when it's painted on a steep surface, so it looks more like a bunch of colored lines. This makes it look low-quality and trashy. Help would be much appreciated. Thanks.
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Best Answer
Answer by tanoshimi · Oct 18, 2016 at 06:06 AM
Try searching for a "triplanar texture shader". Here's a good explanation of the problem and how to solve it: https://gamedevelopment.tutsplus.com/articles/use-tri-planar-texture-mapping-for-better-terrain--gamedev-13821
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