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Question by shygeek · Jul 10, 2014 at 04:28 PM · rigidbodycollidercapsule

Capsule Collider not moving with the character

Hello!!! I'm trying to make a penalty game in which the user swipes the ball and the keeper tries to save it. The football has a rigidbody and sphere collider whereas the keeper has a capsule collider. Buth the problem is when the keeper dives to save the ball the collider doesn't move with him and remains in the same place.The isTrigger option is unchecked in both the colliders. picture1 picture2 picture3

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avatar image meat5000 ♦ · Jul 10, 2014 at 03:56 PM 0
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Ah yes, the character controller already has a collider built in, which uses OnCharacterControllerHit function. Are you using in place animation? The mesh will move but everything else will stay in place. Place the renderer on the mesh itself.

avatar image shygeek · Jul 10, 2014 at 05:27 PM 0
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Thank you so much for the reply meat5000 !! I'm using 3 in-built animations.I'm just too noob to understand this term "Place the renderer on the mesh itself".

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